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Why Accessibility Features Make Games Better

Accessibility features, the options that let players with different needs enjoy a game, were once an afterthought.

Illustration of varied players all enjoying the same game together

Accessibility features, the options that let players with different needs enjoy a game, were once an afterthought. Today they are increasingly recognised as essential, not only because they open games to more people but because they make games better for everyone. Far from a niche concern, accessibility improves the whole experience. Looking at why accessibility features make games better reveals how designing for the widest audience benefits us all, and why inclusion and quality go hand in hand.

Games for everyone

The clearest value of accessibility is that it opens games to everyone, letting players who were once excluded finally join in. Features that accommodate different abilities mean more people can experience the games they want to play. That inclusiveness is a good in itself, extending gaming's joys to those who were left out. By removing barriers, accessibility features ensure that games are for everyone, which is exactly what a medium of such universal appeal should strive to be.

Removing unnecessary barriers

Many obstacles in games are unnecessary, barriers that block some players without adding anything to the experience. Accessibility features remove these pointless hurdles, letting players engage with what a game actually offers. That removal of needless barriers benefits everyone, clearing away friction that served no purpose. By identifying and eliminating obstacles that exclude without enriching, accessibility makes games smoother and more welcoming, improving the experience for all who play rather than only those who needed the help.

Options benefit everyone

Accessibility features are really options, and options benefit everyone by letting players tailor a game to their needs and preferences. A feature added for accessibility often proves useful far beyond its original purpose, improving comfort and enjoyment for many. That broad benefit shows that accessibility is not a narrow concern but a way of giving all players more control. The more a game lets players adjust it to suit themselves, the better it serves everyone who plays it.

Comfort and customisation

Accessibility brings comfort and customisation, letting players adjust a game to play more comfortably and happily. Options for text size, controls, difficulty and more let everyone find a setup that suits them. That comfort improves the experience for all players, not only those with specific needs. By offering rich customisation, accessibility features let each player shape a game to their own comfort, which makes the whole experience more pleasant and personal for the entire audience.

Letting players tailor difficulty

Accessibility often includes difficulty options, letting players choose a challenge that suits them. That flexibility lets everyone enjoy a game at their own level, from those seeking a gentle experience to those craving a brutal test. By letting players tailor difficulty, games welcome a far wider audience and respect that players differ in skill and preference. That inclusive approach to challenge, giving everyone a way to enjoy a game, benefits the whole community of players.

Thoughtful design for all

Designing for accessibility encourages thoughtful design overall, pushing developers to consider how every player will experience their game. That careful attention to the player's experience improves a game's clarity, comfort and usability for everyone. The discipline of designing for diverse needs makes for better design all round. By thinking carefully about how to serve every player, developers create games that are clearer, smoother and more considerate, which raises the quality of the experience for all.

Clearer, more usable games

Accessibility often makes games clearer and more usable, as features meant to help some players improve readability and ease for all. Clearer text, better contrast and smoother interfaces benefit everyone, not only those who needed them. That improvement in usability, flowing from accessibility, enhances the whole experience. By making games easier to see, understand and control, accessibility features raise the usability of a game for its entire audience, a benefit that reaches far beyond their original purpose.

Respecting the player

At its heart, accessibility reflects respect for the player, a recognition that everyone deserves the chance to enjoy a game. That respect, treating all players as worthy of consideration, is a value worth holding. By designing for the widest audience, developers show they care about every player's experience. That respect for players, expressed through accessibility, builds goodwill and makes a game more welcoming, which benefits the whole community and reflects the best of what gaming can be.

Inclusion and quality together

The deepest lesson of accessibility is that inclusion and quality go together, that designing for everyone makes games better for everyone. Far from a compromise, accessibility improves the whole experience while widening the audience. That union of inclusion and quality shows that doing right by all players also makes for better games. Recognising that accessibility and excellence reinforce rather than oppose each other is key to understanding why it matters so much to the medium.

Why accessibility matters

Accessibility features make games better by opening them to everyone, removing needless barriers, and improving comfort and usability for all players. Inclusion and quality go hand in hand. For readers who enjoy how thoughtful design improves what we play, accessibility is one of gaming's most important advances. See our story or recent writing for more.

CR
Callum Reyes

Callum drew menus and HUDs for two small indie studios before joining the agency. He writes about game interfaces and what they teach designers working far from games.

More posts by Callum

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