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Tips for Trying Games Before You Buy

Trying a game before you buy is one of the best ways to avoid disappointment and spend your money wisely, letting you judge whether a game truly suits you before committing. There are more ways to do this than ever.

Illustration of a player trying a game before buying

Trying a game before you buy is one of the best ways to avoid disappointment and spend your money wisely, letting you judge whether a game truly suits you before committing. There are more ways to do this than ever. These tips will help you test games and judge them before buying, so you can make confident choices and spend on games you will genuinely enjoy rather than gambling your money on games that turn out not to suit you once you finally play them.

Use demos and free trials

Many games offer demos, so use them and free trials. Playing a demo or trial lets you experience a game firsthand before committing. Players often point out demos on community sites such as ankertoto, where fans share where to find them, but the key is to use demos and trials, since nothing beats actually playing a game to judge it. Using demos and free trials, and playing a game yourself before buying, is the most reliable way to judge whether it is worth your money.

Watch real gameplay

Gameplay reveals a game, so watch real gameplay. Seeing actual, unedited play shows you what a game is really like before you buy. Rather than judging by trailers, watch genuine gameplay. Real gameplay reveals the true experience. Watching real gameplay, and seeing how a game actually plays rather than how it is marketed, is a valuable way to judge a game before buying, letting you see the moment-to-moment experience and decide whether it looks like something you would genuinely enjoy over more than its polished first impression.

Take advantage of return policies

Many platforms allow returns, so take advantage of return policies. Knowing you can return a game you dislike, within the rules, lets you try it with less risk. Rather than treating every purchase as final, use return policies. Many platforms let you refund a game played only briefly. Taking advantage of return policies, and knowing you can return a game that disappoints within the allowed time, lets you try games with far less risk, effectively turning a purchase into a trial as long as you check the rules and decide promptly.

Try games through subscriptions

Subscriptions offer libraries, so try games through them. Game subscription services let you play many games without buying each, a great way to try before committing. Rather than buying blind, sample games through a subscription where available. Subscriptions are a low-risk way to try games. Trying games through subscriptions, and using the libraries they offer to sample games before deciding whether to buy them outright, is a great modern way to try before you buy, letting you explore many games for a single cost and find the ones worth owning.

Borrow or play with friends

Friends can help, so borrow or play with them. Trying a game a friend owns, or playing together, lets you experience it before buying your own copy. Rather than buying blind, see if a friend can let you try it. Playing a friend's game is a time-honoured way to test one. Borrowing or playing with friends, and experiencing a game through someone who already has it, is a simple way to try before you buy, giving you a genuine feel for a game, and often a fun shared session, before you decide whether to buy your own copy.

Wait for sales to lower the risk

Sales reduce the stakes, so wait for them to lower the risk. Buying a game cheaper in a sale makes trying it a smaller gamble if you are unsure. Rather than paying full price for an uncertain game, wait for a sale. Sales lower the risk of a disappointing purchase. Waiting for sales to lower the risk, and buying an uncertain game when it is cheaper, is a sensible way to try games you are curious about without the sting of a full-price disappointment, since a game that turns out not to suit you costs far less to have tried on sale.

Judge fit, not just quality

Fit matters most, so judge fit, not just quality. A well-made game may still not suit your tastes, so judging whether it is for you matters most. Rather than assuming quality means you will like it, judge fit. The best game for you is one that suits you. Judging fit, not just quality, and asking whether a game matches your own tastes rather than only whether it is good, is central to trying games well, since the point of trying before buying is to find games you will genuinely enjoy, not merely ones that are objectively accomplished.

Enjoy confident buying

The reward is confident buying, so enjoy it. The satisfaction of buying games you know you will enjoy, having tried them, is real. Rather than gambling on purchases, buy with confidence. Trying before buying means fewer regrets and more games you love. Enjoying confident buying, and the reward of spending your money on games you have tried and know suit you, is what trying games before you buy is truly about and the way you build a library of games you genuinely enjoy.

Common questions from players

What is the best way to try a game? Use demos and free trials where available, since nothing beats actually playing a game to judge it. Failing that, watch real gameplay to see what a game is truly like before buying.

How can I try games with less risk? Take advantage of return policies, try games through subscriptions, and wait for sales. Each lets you experience or buy a game with far less risk than a full-price blind purchase.

What should I be judging? Fit, not just quality. A well-made game may still not suit your tastes, so the point of trying before buying is to find games you will genuinely enjoy, not merely ones that are good.

Playing trying games before you buy, in short

Keep these tips in mind and you will get far more from the genre. For more guides, see our games section, with common questions on the questions page.

IS
Imogen Strand

Imogen started in print, setting type for menus and wedding invitations, before moving into brand identity. She still tests every logo by photocopying it twice.

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